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GeForce 8800 GTX vs Radeon HD 5750 512MB

Intro

The GeForce 8800 GTX features a core clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 384-bit bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 5750 512MB, which has GPU clock speed of 700 MHz, and 512 MB of GDDR5 RAM set to run at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce 8800 GTX 155 Watts
Difference: 69 Watts (80%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GTX will be 17% faster than the Radeon HD 5750 512MB in general, due to its greater bandwidth. (explain)

GeForce 8800 GTX 86400 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce 8800 GTX should be much (approximately 46%) more effective at anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 11600 (46%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 8800 GTX is superior to the Radeon HD 5750 512MB, by a large margin. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 2600 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5750 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX Radeon HD 5750 512MB
Manufacturer nVidia ATi
Year Nov 2006 October 13, 2009
Code Name G80 Juniper LE
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 768 MB 512 MB
Core Speed 575 MHz 700 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1150 MHz
Unified Shaders 128 720(144x5)
Texture Mapping Units 64 36
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 155 watts 86 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 36800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 11200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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