Compare any two graphics cards:
GeForce 8800 GTX vs Radeon HD 5750 512MB
IntroThe GeForce 8800 GTX features a core clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also features a 384-bit bus, and uses a 90 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.Compare those specs to the Radeon HD 5750 512MB, which has GPU clock speed of 700 MHz, and 512 MB of GDDR5 RAM set to run at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTX will be 17% faster than the Radeon HD 5750 512MB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce 8800 GTX should be much (approximately 46%) more effective at anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 8800 GTX is superior to the Radeon HD 5750 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
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