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GeForce GTX 295 vs Geforce GTX 690

Intro

The GeForce GTX 295 features a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare all of that to the Geforce GTX 690, which comes with core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
Geforce GTX 690 300 Watts
Difference: 11 Watts (4%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should perform a lot faster than the GeForce GTX 295 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 160736 (72%)

Texel Rate

The Geforce GTX 690 should be much (about 154%) better at AF than the GeForce GTX 295. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 142080 (154%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 690 is a better choice, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 26304 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Geforce GTX 690
Manufacturer nVidia nVidia
Year January 8, 2009 April 2012
Code Name G200b GK104
Memory 896 MB (x2) 2048 MB (x2)
Core Speed 576 MHz (x2) 915 MHz (x2)
Memory Speed 1998 MHz (x2) 6008 MHz (x2)
Power (Max TDP) 289 watts 300 watts
Bandwidth 223776 MB/sec 384512 MB/sec
Texel Rate 92160 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 240 (x2) 1536 (x2)
Texture Mapping Units 80 (x2) 128 (x2)
Render Output Units 28 (x2) 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs Geforce GTX 690”
dean says:

amazing THE GTX295 IS over half way still and it's 5 years old card

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