Compare any two graphics cards:
VS

GeForce GTX 295 vs Geforce GTX 690

Intro

The GeForce GTX 295 comes with a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the Geforce GTX 690, which uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
Geforce GTX 690 300 Watts
Difference: 11 Watts (4%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform quite a bit faster than the GeForce GTX 295 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 160736 (72%)

Texel Rate

The Geforce GTX 690 is quite a bit (about 154%) more effective at AF than the GeForce GTX 295. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 142080 (154%)

Pixel Rate

The Geforce GTX 690 is a lot (about 82%) faster with regards to anti-aliasing than the GeForce GTX 295, and will be able to handle higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 26304 (82%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Geforce GTX 690
Manufacturer nVidia nVidia
Year January 8, 2009 April 2012
Code Name G200b GK104
Memory 896 MB (x2) 2048 MB (x2)
Core Speed 576 MHz (x2) 915 MHz (x2)
Memory Speed 1998 MHz (x2) 6008 MHz (x2)
Power (Max TDP) 289 watts 300 watts
Bandwidth 223776 MB/sec 384512 MB/sec
Texel Rate 92160 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 240 (x2) 1536 (x2)
Texture Mapping Units 80 (x2) 128 (x2)
Render Output Units 28 (x2) 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit (x2)
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs Geforce GTX 690”
dean says:

amazing THE GTX295 IS over half way still and it's 5 years old card

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield