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Geforce GTX 690 vs Radeon HD 4870 X2

Intro

The Geforce GTX 690 has clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 4870 X2, which has GPU core speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 690 300 Watts
Radeon HD 4870 X2 350 Watts
Difference: 50 Watts (17%)

Memory Bandwidth

The Geforce GTX 690 should in theory perform quite a bit faster than the Radeon HD 4870 X2 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4870 X2 230400 MB/sec
Difference: 154112 (67%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 290%) faster with regards to anisotropic filtering than the Radeon HD 4870 X2. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 174240 (290%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 34560 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year April 2012 Aug 12, 2008
Code Name GK104 R700
Memory 2048 MB (x2) 1024 MB (x2)
Core Speed 915 MHz (x2) 750 MHz (x2)
Memory Speed 6008 MHz (x2) 3600 MHz (x2)
Power (Max TDP) 300 watts 350 watts
Bandwidth 384512 MB/sec 230400 MB/sec
Texel Rate 234240 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5) (x2)
Texture Mapping Units 128 (x2) 40 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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