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Geforce GTX 690 vs Radeon HD 6870

Intro

The Geforce GTX 690 uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all that to the Radeon HD 6870, which makes use of a 40 nm design. AMD has set the core speed at 900 MHz. The GDDR5 memory is set to run at a speed of 1050 MHz on this card. It features 1120 SPUs along with 56 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 6870 2870 points
Difference: 10241 (357%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
Geforce GTX 690 300 Watts
Difference: 149 Watts (99%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 186% faster than the Radeon HD 6870 in general, because of its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 250112 (186%)

Texel Rate

The Geforce GTX 690 is quite a bit (approximately 365%) faster with regards to texture filtering than the Radeon HD 6870. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 183840 (365%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is superior to the Radeon HD 6870, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 29760 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6870
Manufacturer nVidia AMD
Year April 2012 October 2010
Code Name GK104 Barts XT
Memory 2048 MB (x2) 1024 MB
Core Speed 915 MHz (x2) 900 MHz
Memory Speed 6008 MHz (x2) 4200 MHz
Power (Max TDP) 300 watts 151 watts
Bandwidth 384512 MB/sec 134400 MB/sec
Texel Rate 234240 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1536 (x2) 1120
Texture Mapping Units 128 (x2) 56
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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