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GeForce GTX 460 SE vs Geforce GTX 690

Intro

The GeForce GTX 460 SE has clock speeds of 650 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 RAM. It features 288 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specifications to the Geforce GTX 690, which uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory works at a speed of 1502 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 SE 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

In theory, the Geforce GTX 690 should be 253% faster than the GeForce GTX 460 SE overall, because of its greater bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 460 SE 108800 MB/sec
Difference: 275712 (253%)

Texel Rate

The Geforce GTX 690 will be much (more or less 651%) faster with regards to texture filtering than the GeForce GTX 460 SE. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 460 SE 31200 Mtexels/sec
Difference: 203040 (651%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 460 SE, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 460 SE 20800 Mpixels/sec
Difference: 37760 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 SE

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 SE Geforce GTX 690
Manufacturer nVidia nVidia
Year November 2010 April 2012
Code Name GF104 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 650 MHz 915 MHz (x2)
Memory Speed 3400 MHz 6008 MHz (x2)
Power (Max TDP) 150 watts 300 watts
Bandwidth 108800 MB/sec 384512 MB/sec
Texel Rate 31200 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 288 1536 (x2)
Texture Mapping Units 48 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460 SE

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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