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GeForce GTX 460 vs Geforce GTX 690

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 memory works at a frequency of 900 MHz on this card. It features 336 SPUs along with 56 Texture Address Units and 24 ROPs.

Compare all of that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 460 2557 points
Difference: 10554 (413%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

The Geforce GTX 690 should theoretically perform a lot faster than the GeForce GTX 460 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 298112 (345%)

Texel Rate

The Geforce GTX 690 should be much (about 520%) more effective at texture filtering than the GeForce GTX 460. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 196440 (520%)

Pixel Rate

The Geforce GTX 690 should be much (about 261%) more effective at AA than the GeForce GTX 460, and will be able to handle higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 42360 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2010 April 2012
Code Name GF104 GK104
Memory 768 MB 2048 MB (x2)
Core Speed 675 MHz 915 MHz (x2)
Memory Speed 3600 MHz 6008 MHz (x2)
Power (Max TDP) 150 watts 300 watts
Bandwidth 86400 MB/sec 384512 MB/sec
Texel Rate 37800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 336 1536 (x2)
Texture Mapping Units 56 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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