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GeForce GTX 460 1GB vs Geforce GTX 690

Intro

The GeForce GTX 460 1GB uses a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific model. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all of that to the Geforce GTX 690, which has a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
Geforce GTX 690 300 Watts
Difference: 140 Watts (88%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should be a lot faster than the GeForce GTX 460 1GB overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 460 1GB 115200 MB/sec
Difference: 269312 (234%)

Texel Rate

The Geforce GTX 690 will be quite a bit (approximately 520%) better at texture filtering than the GeForce GTX 460 1GB. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 196440 (520%)

Pixel Rate

The Geforce GTX 690 should be much (approximately 171%) better at full screen anti-aliasing than the GeForce GTX 460 1GB, and should be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 36960 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 460 1GB

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 1GB Geforce GTX 690
Manufacturer nVidia nVidia
Year July 2010 April 2012
Code Name GF104 GK104
Memory 1024 MB 2048 MB (x2)
Core Speed 675 MHz 915 MHz (x2)
Memory Speed 3600 MHz 6008 MHz (x2)
Power (Max TDP) 160 watts 300 watts
Bandwidth 115200 MB/sec 384512 MB/sec
Texel Rate 37800 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 336 1536 (x2)
Texture Mapping Units 56 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 460 1GB

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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