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GeForce GTX 480 vs Geforce GTX 690

Intro

The GeForce GTX 480 has a core clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.

Compare that to the Geforce GTX 690, which has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 480 3650 points
Difference: 9461 (259%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 117% faster than the GeForce GTX 480 in general, due to its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 207104 (117%)

Texel Rate

The Geforce GTX 690 will be much (approximately 458%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 192240 (458%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 480, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 24960 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 690
Manufacturer nVidia nVidia
Year March 2010 April 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB (x2)
Core Speed 700 MHz 915 MHz (x2)
Memory Speed 3696 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 177408 MB/sec 384512 MB/sec
Texel Rate 42000 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 480 1536 (x2)
Texture Mapping Units 60 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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