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GeForce GTX 480 vs Geforce GTX 690

Intro

The GeForce GTX 480 features a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is comprised of 480 Stream Processors, 60 TAUs, and 48 Raster Operation Units.

Compare all of that to the Geforce GTX 690, which features core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 480 3650 points
Difference: 9461 (259%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 480 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Geforce GTX 690 is 117% faster than the GeForce GTX 480 in general, due to its higher bandwidth. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 207104 (117%)

Texel Rate

The Geforce GTX 690 should be quite a bit (more or less 458%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 192240 (458%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 690 is a better choice, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 24960 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 690
Manufacturer nVidia nVidia
Year March 2010 April 2012
Code Name GF100 GK104
Memory 1536 MB 2048 MB (x2)
Core Speed 700 MHz 915 MHz (x2)
Memory Speed 3696 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 177408 MB/sec 384512 MB/sec
Texel Rate 42000 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 480 1536 (x2)
Texture Mapping Units 60 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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