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GeForce GTX 560 Ti vs Geforce GTX 690

Intro

The GeForce GTX 560 Ti has a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1002 MHz through a 256-bit bus. It also features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare all that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should theoretically be a lot superior to the GeForce GTX 560 Ti overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 256256 (200%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 345%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 181632 (345%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 690 is a better choice, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 32256 (123%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

GeForce GTX 560 Ti

Amazon.com

Geforce GTX 690

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 560 Ti Geforce GTX 690
Manufacturer nVidia nVidia
Year January 2011 April 2012
Code Name GF114 GK104
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB (x2)
Core Speed 822 MHz 915 MHz (x2)
Shader Speed 1645 MHz 915 MHz (x2)
Memory Speed 1002 MHz (4008 MHz effective) 1502 MHz (6008 MHz effective) (x2)
Unified Shaders 384 1536 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 170 watts 300 watts
Shader Model 5.0 5.0
Bandwidth 128256 MB/sec 384512 MB/sec
Texel Rate 52608 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 58560 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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