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GeForce GTX 590 vs Geforce GTX 690

Intro

The GeForce GTX 590 comes with a GPU clock speed of 607 MHz, and the 1536 MB of GDDR5 RAM runs at 855 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specifications to the Geforce GTX 690, which has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 690 300 Watts
GeForce GTX 590 365 Watts
Difference: 65 Watts (22%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be a small bit faster than the GeForce GTX 590 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 56192 (17%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 201%) more effective at texture filtering than the GeForce GTX 590. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 156544 (201%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 590, not by a very large margin though. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 288 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 590

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Geforce GTX 690

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 590 Geforce GTX 690
Manufacturer nVidia nVidia
Year March 2011 April 2012
Code Name GF110 GK104
Fab Process 40 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 1536 MB (x2) 2048 MB (x2)
Core Speed 607 MHz (x2) 915 MHz (x2)
Shader Speed 1215 MHz (x2) 915 MHz (x2)
Memory Speed 855 MHz (3420 MHz effective) (x2) 1502 MHz (6008 MHz effective) (x2)
Unified Shaders 512 (x2) 1536 (x2)
Texture Mapping Units 64 (x2) 128 (x2)
Render Output Units 48 (x2) 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit (x2)
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 365 watts 300 watts
Shader Model 5.0 5.0
Bandwidth 328320 MB/sec 384512 MB/sec
Texel Rate 77696 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 58560 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

6 Responses to “GeForce GTX 590 vs Geforce GTX 690”
Vladimir says:

Just got the GTX 690 and it is unbelievable!! average of 100 FPS in BF3, Ultra settings including AA and Vsync on, all to the highest possible setting. A vast improvement over my ATI 5970, which averaged around 30-40 FPS without AA or vsync (on ultra). Also average 110 FPS in Skyrim, with both games feeling silky smooth to watch and play.

The GTX 690 is the best card I have ever owned, very happy with it

Z9 says:

You could buy a HD 7970 and over clock I get 100+ fps...
But anyway....I hope u enjoy it....

RedNight says:

your RIG isn't optimized, dunno about the rest of your rig's Specs, but for a gtx 690 to get only 100 fps is unbelievable, because I only use gtx 670 (non reference) and I already got 125-195 fps in BF3 with all setting Maxed out both in SP and MP Mode.

Shumacher says:

penis. it's all about the penis.

killua says:

GTX 670 u get about 120-195 fps? on ultra setting 1080? i kinda doubt that,
a single core GTX680 is about the same as a GTX590 which will should run bf3 ultra setting around 100fps ish
a GTX690 should run bf3 close to 200fps on ultra if you turn off Vsync.
I dont think ur GTX670 can do that

Goldsun says:

I agree with Schumacher, it's all about the penis.

I'll go with the 470, and play bf3 on low, thank you very much.

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