Compare any two graphics cards:
Geforce GTX 690 vs Radeon HD 7970
IntroThe Geforce GTX 690 features a core clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.
Compare all of that to the Radeon HD 7970, which comes with a core clock speed of 925 MHz and a GDDR5 memory speed of 1375 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Geforce GTX 690 should in theory be a lot faster than the Radeon HD 7970 overall. (explain)
Texel RateThe Geforce GTX 690 should be a lot (more or less 98%) faster with regards to AF than the Radeon HD 7970. (explain)
Pixel RateThe Geforce GTX 690 will be a lot (about 98%) better at anti-aliasing than the Radeon HD 7970, and capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.