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Geforce GTX 670 vs Geforce GTX 690

Intro

The Geforce GTX 670 comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare all that to the Geforce GTX 690, which features a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Geforce GTX 670 7351 points
Difference: 5760 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should perform much faster than the Geforce GTX 670 overall. (explain)

Geforce GTX 690 384512 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 192512 (100%)

Texel Rate

The Geforce GTX 690 is much (more or less 129%) faster with regards to texture filtering than the Geforce GTX 670. (explain)

Geforce GTX 690 234240 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 131760 (129%)

Pixel Rate

The Geforce GTX 690 should be quite a bit (more or less 100%) faster with regards to FSAA than the Geforce GTX 670, and will be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 29280 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 670

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2012 April 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 915 MHz 915 MHz (x2)
Memory Speed 6000 MHz 6008 MHz (x2)
Power (Max TDP) 170 watts 300 watts
Bandwidth 192000 MB/sec 384512 MB/sec
Texel Rate 102480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1344 1536 (x2)
Texture Mapping Units 112 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “Geforce GTX 670 vs Geforce GTX 690”
Krisz says:

So basically the 690 is a 670 x 2

Carl says:

Only if you look at the speed. The rest of the specs match a 680. A 690 is more like 2 underclocked 680s.

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