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Geforce GTX 670 vs Geforce GTX 690

Intro

The Geforce GTX 670 has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which comes with a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Geforce GTX 670 7351 points
Difference: 5760 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be a lot better than the Geforce GTX 670 overall. (explain)

Geforce GTX 690 384512 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 192512 (100%)

Texel Rate

The Geforce GTX 690 will be much (approximately 129%) faster with regards to AF than the Geforce GTX 670. (explain)

Geforce GTX 690 234240 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 131760 (129%)

Pixel Rate

The Geforce GTX 690 is quite a bit (more or less 100%) faster with regards to AA than the Geforce GTX 670, and capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 690 58560 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 29280 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 670

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2012 April 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 915 MHz 915 MHz (x2)
Memory Speed 6000 MHz 6008 MHz (x2)
Power (Max TDP) 170 watts 300 watts
Bandwidth 192000 MB/sec 384512 MB/sec
Texel Rate 102480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1344 1536 (x2)
Texture Mapping Units 112 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “Geforce GTX 670 vs Geforce GTX 690”
Krisz says:

So basically the 690 is a 670 x 2

Carl says:

Only if you look at the speed. The rest of the specs match a 680. A 690 is more like 2 underclocked 680s.

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