Compare any two graphics cards:
VS

Geforce GTX 670 vs Geforce GTX 690

Intro

The Geforce GTX 670 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1500 MHz through a 256-bit bus. It also is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare those specs to the Geforce GTX 690, which features GPU core speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also features 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Geforce GTX 670 7351 points
Difference: 5760 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Geforce GTX 690 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform quite a bit faster than the Geforce GTX 670 overall. (explain)

Geforce GTX 690 384512 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 192512 (100%)

Texel Rate

The Geforce GTX 690 will be a lot (more or less 129%) more effective at AF than the Geforce GTX 670. (explain)

Geforce GTX 690 234240 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 131760 (129%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is a better choice, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 29280 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 670 Geforce GTX 690
Manufacturer nVidia nVidia
Year May 2012 April 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 915 MHz 915 MHz (x2)
Memory Speed 6000 MHz 6008 MHz (x2)
Power (Max TDP) 170 watts 300 watts
Bandwidth 192000 MB/sec 384512 MB/sec
Texel Rate 102480 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1344 1536 (x2)
Texture Mapping Units 112 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “Geforce GTX 670 vs Geforce GTX 690”
Krisz says:

So basically the 690 is a 670 x 2

Carl says:

Only if you look at the speed. The rest of the specs match a 680. A 690 is more like 2 underclocked 680s.

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield