Compare any two graphics cards:
GeForce GTX 285 1GB vs Geforce GTX 670
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 memory is set to run at a frequency of 1242 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.Compare those specifications to the Geforce GTX 670, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this specific model. It features 1344 SPUs along with 112 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 670 should in theory be quite a bit faster than the GeForce GTX 285 1GB in general. (explain)
Texel RateThe Geforce GTX 670 is a lot (approximately 98%) better at anisotropic filtering than the GeForce GTX 285 1GB. (explain)
Pixel RateThe Geforce GTX 670 will be quite a bit (more or less 41%) faster with regards to FSAA than the GeForce GTX 285 1GB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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