Compare any two graphics cards:
VS

Geforce GTX 670 vs Radeon HD 3870 X2 1GB

Intro

The Geforce GTX 670 has a clock speed of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which makes use of a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR4 RAM works at a frequency of 1126 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 is 33% quicker than the Radeon HD 3870 X2 1GB in general, because of its greater bandwidth. (explain)

Geforce GTX 670 192000 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 47872 (33%)

Texel Rate

The Geforce GTX 670 should be a lot (more or less 288%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 76080 (288%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 670 is the winner, but it probably won't make a huge difference. (explain)

Geforce GTX 670 29280 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 2880 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 670 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year May 2012 Jan 28, 2008
Code Name GK104 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 915 MHz 825 MHz (x2)
Memory Speed 6000 MHz 2252 MHz (x2)
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 192000 MB/sec 144128 MB/sec
Texel Rate 102480 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1344 320(64x5) (x2)
Texture Mapping Units 112 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield