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GeForce GTX 460 vs Geforce GTX 670

Intro

The GeForce GTX 460 features a clock speed of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 24 ROPs.

Compare that to the Geforce GTX 670, which features GPU core speed of 915 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 256-bit bus. It also is comprised of 1344 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 460 2557 points
Difference: 4794 (187%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Performance-wise, the Geforce GTX 670 should in theory be a lot superior to the GeForce GTX 460 in general. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 105600 (122%)

Texel Rate

The Geforce GTX 670 is a lot (approximately 171%) better at AF than the GeForce GTX 460. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 64680 (171%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 670 is superior to the GeForce GTX 460, and very much so. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 13080 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Geforce GTX 670
Manufacturer nVidia nVidia
Year July 2010 May 2012
Code Name GF104 GK104
Memory 768 MB 2048 MB
Core Speed 675 MHz 915 MHz
Memory Speed 3600 MHz 6000 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 86400 MB/sec 192000 MB/sec
Texel Rate 37800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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