Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 460 vs Geforce GTX 670

Intro

The GeForce GTX 460 has a core clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 24 Raster Operation Units.

Compare that to the Geforce GTX 670, which comes with core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs along with 112 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 460 2557 points
Difference: 4794 (187%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 will be 122% faster than the GeForce GTX 460 overall, because of its greater data rate. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 105600 (122%)

Texel Rate

The Geforce GTX 670 is a lot (approximately 171%) better at AF than the GeForce GTX 460. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 64680 (171%)

Pixel Rate

The Geforce GTX 670 should be quite a bit (about 81%) faster with regards to anti-aliasing than the GeForce GTX 460, and also able to handle higher screen resolutions better. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 13080 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 Geforce GTX 670
Manufacturer nVidia nVidia
Year July 2010 May 2012
Code Name GF104 GK104
Memory 768 MB 2048 MB
Core Speed 675 MHz 915 MHz
Memory Speed 3600 MHz 6000 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 86400 MB/sec 192000 MB/sec
Texel Rate 37800 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield