Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 465 vs Geforce GTX 670

Intro

The GeForce GTX 465 features core speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs as well as 44 TAUs and 32 ROPs.

Compare all of that to the Geforce GTX 670, which uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 465 200 Watts
Difference: 30 Watts (18%)

Memory Bandwidth

In theory, the Geforce GTX 670 should be 87% quicker than the GeForce GTX 465 in general, due to its greater bandwidth. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 89408 (87%)

Texel Rate

The Geforce GTX 670 will be much (more or less 284%) more effective at AF than the GeForce GTX 465. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 75772 (284%)

Pixel Rate

The Geforce GTX 670 will be a lot (about 51%) more effective at full screen anti-aliasing than the GeForce GTX 465, and also capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 9856 (51%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 Geforce GTX 670
Manufacturer nVidia nVidia
Year May 2010 May 2012
Code Name GF100 GK104
Memory 1024 MB 2048 MB
Core Speed 607 MHz 915 MHz
Memory Speed 3208 MHz 6000 MHz
Power (Max TDP) 200 watts 170 watts
Bandwidth 102592 MB/sec 192000 MB/sec
Texel Rate 26708 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 352 1344
Texture Mapping Units 44 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield