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GeForce GTX 570 vs Geforce GTX 670


The GeForce GTX 570 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory works at a frequency of 950 MHz on this model. It features 480 SPUs along with 60 TAUs and 40 ROPs.

Compare those specifications to the Geforce GTX 670, which has GPU core speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also features 1344 SPUs, 112 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 570 219 Watts
Difference: 49 Watts (29%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 670 should theoretically be quite a bit superior to the GeForce GTX 570 overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 40000 (26%)

Texel Rate

The Geforce GTX 670 should be a lot (approximately 133%) faster with regards to AF than the GeForce GTX 570. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 58560 (133%)

Pixel Rate

Both cards have exactly the same pixel rate, so theoretically they should perform equally good at at AA, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Geforce GTX 670

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GTX 570 Geforce GTX 670
Manufacturer nVidia nVidia
Year December 2010 May 2012
Code Name GF110 GK104
Memory 1280 MB 2048 MB
Core Speed 732 MHz 915 MHz
Memory Speed 3800 MHz 6000 MHz
Power (Max TDP) 219 watts 170 watts
Bandwidth 152000 MB/sec 192000 MB/sec
Texel Rate 43920 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 480 1344
Texture Mapping Units 60 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.


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