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GeForce GTX 560 vs Geforce GTX 670

Intro

The GeForce GTX 560 features a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 RAM runs at 1001 MHz through a 256-bit bus. It also is made up of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare all that to the Geforce GTX 670, which features a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also features 1344 Stream Processors, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 560 3030 points
Difference: 4321 (143%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 670 should in theory be quite a bit better than the GeForce GTX 560 overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 63872 (50%)

Texel Rate

The Geforce GTX 670 should be quite a bit (more or less 126%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 57120 (126%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 670 is superior to the GeForce GTX 560, though only just barely. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 3360 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Geforce GTX 670
Manufacturer nVidia nVidia
Year May 2011 May 2012
Code Name GF114 GK104
Memory 1024 MB 2048 MB
Core Speed 810 MHz 915 MHz
Memory Speed 4004 MHz 6000 MHz
Power (Max TDP) 150 watts 170 watts
Bandwidth 128128 MB/sec 192000 MB/sec
Texel Rate 45360 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 336 1344
Texture Mapping Units 56 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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