Compare any two graphics cards:
VS

Geforce GTX 670 vs Geforce GTX 680

Intro

The Geforce GTX 670 has core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 TAUs and 32 ROPs.

Compare those specifications to the Geforce GTX 680, which features core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Geforce GTX 670 7351 points
Difference: 299 (4%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 3 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Geforce GTX 680 195 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

The Geforce GTX 680 should in theory perform a little bit faster than the Geforce GTX 670 in general. (explain)

Geforce GTX 680 192256 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 256 (0%)

Texel Rate

The Geforce GTX 680 should be quite a bit (about 26%) faster with regards to anisotropic filtering than the Geforce GTX 670. (explain)

Geforce GTX 680 128768 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 26288 (26%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is a better choice, though not by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 2912 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 670 Geforce GTX 680
Manufacturer nVidia nVidia
Year May 2012 March 2012
Code Name GK104 GK104
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1006 MHz
Memory Speed 6000 MHz 6008 MHz
Power (Max TDP) 170 watts 195 watts
Bandwidth 192000 MB/sec 192256 MB/sec
Texel Rate 102480 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 1344 1536
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Geforce GTX 670

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

4 Responses to “Geforce GTX 670 vs Geforce GTX 680”
Adnan says:

I was thinking about getting a gtx 680. But given the specifications and price performance ratio, 670 should be a better choice is money is a factor to you. 670 is more than 100 dollar cheaper than 680 and you get a performance drop only 5-6%. Search in the google for their benchmark and you will be amazed at how gtx 680 and gtx 670 go neck to neck. If overclocked, gtx 670 can easily surpass a stock gtx 680. The memory bandwitdh and vedeo ram are the same!

Ankit says:

thanks for info in going with gtx 670

anoyness says:

I'm getting a gtx680 for about the same price as a 670 you OC your 670 to my 680 but then i OC my 680 200mhz

scott says:

I Am defiantly going to go with a GTX 680, even though more expensive, i will buy the super over clock version which is much faster with better cooling.

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield