Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 8800 GTX vs Geforce GTX 680

Intro

The GeForce 8800 GTX makes use of a 90 nm design. nVidia has set the core speed at 575 MHz. The GDDR3 memory runs at a speed of 900 MHz on this card. It features 128 SPUs along with 64 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Geforce GTX 680, which has core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTX 155 Watts
Geforce GTX 680 195 Watts
Difference: 40 Watts (26%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should perform quite a bit faster than the GeForce 8800 GTX in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce 8800 GTX 86400 MB/sec
Difference: 105856 (123%)

Texel Rate

The Geforce GTX 680 is quite a bit (about 250%) faster with regards to anisotropic filtering than the GeForce 8800 GTX. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce 8800 GTX 36800 Mtexels/sec
Difference: 91968 (250%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 680 is superior to the GeForce 8800 GTX, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 18392 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8800 GTX

Amazon.com

Geforce GTX 680

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 8800 GTX Geforce GTX 680
Manufacturer nVidia nVidia
Year Nov 2006 March 2012
Code Name G80 GK104
Fab Process 90 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 768 MB 2048 MB
Core Speed 575 MHz 1006 MHz
Shader Speed 1350 MHz 1006 MHz
Memory Speed 900 MHz (1800 MHz effective) 1502 MHz (6008 MHz effective)
Unified Shaders 128 1536
Texture Mapping Units 64 128
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 155 watts 195 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 192256 MB/sec
Texel Rate 36800 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 32192 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree