Compare any two graphics cards:
Radeon HD 4850 1GB vs Radeon HD 5750 512MB
IntroThe Radeon HD 4850 1GB makes use of a 55 nm design. ATi has set the core frequency at 625 MHz. The GDDR4 RAM runs at a frequency of 993 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.Compare all that to the Radeon HD 5750 512MB, which has a clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 5750 512MB is 16% quicker than the Radeon HD 4850 1GB in general, due to its higher data rate. (explain)
Texel RateThe Radeon HD 5750 512MB will be a little bit (about 1%) more effective at AF than the Radeon HD 4850 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 5750 512MB is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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