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Geforce GTX 680 vs Radeon HD 5870

Intro

The Geforce GTX 680 comes with core speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5870, which features a clock speed of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It features 1600(320x5) SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
Geforce GTX 680 195 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

The Geforce GTX 680 should theoretically be quite a bit faster than the Radeon HD 5870 in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 5870 153600 MB/sec
Difference: 38656 (25%)

Texel Rate

The Geforce GTX 680 will be much (about 89%) better at AF than the Radeon HD 5870. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 5870 68000 Mtexels/sec
Difference: 60768 (89%)

Pixel Rate

The Geforce GTX 680 will be a little bit (approximately 18%) better at full screen anti-aliasing than the Radeon HD 5870, and also should be capable of handling higher resolutions more effectively. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 5870 27200 Mpixels/sec
Difference: 4992 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Geforce GTX 680

Radeon HD 5870

Specifications

Display Specifications

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Model Geforce GTX 680 Radeon HD 5870
Manufacturer nVidia AMD
Year March 2012 September 23, 2009
Code Name GK104 Cypress XT
Memory 2048 MB 1024 MB
Core Speed 1006 MHz 850 MHz
Memory Speed 6008 MHz 4800 MHz
Power (Max TDP) 195 watts 188 watts
Bandwidth 192256 MB/sec 153600 MB/sec
Texel Rate 128768 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 1536 1600(320x5)
Texture Mapping Units 128 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2154 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Geforce GTX 680

Radeon HD 5870

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