Compare any two graphics cards:
GeForce GTX 295 vs Geforce GTX 680
IntroThe GeForce GTX 295 comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.Compare all of that to the Geforce GTX 680, which uses a 28 nm design. nVidia has set the core frequency at 1006 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 295 should in theory be a little bit superior to the Geforce GTX 680 in general. (explain)
Texel RateThe Geforce GTX 680 will be quite a bit (about 40%) faster with regards to anisotropic filtering than the GeForce GTX 295. (explain)
Pixel RateThe GeForce GTX 295 will be a bit (about 0%) better at AA than the Geforce GTX 680, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
6 Responses to “GeForce GTX 295 vs Geforce GTX 680”Damn xD A GTX295 beats a GTX680
No it doesn't - this theoretical chart doesn't take internal SLI scaling efficiency of 295 in to account. In real world, 680 wipes the floor off 295.
The GTX 295 still performs impressively with current games, if you are ok with DX 10.
Also it comes quite close to the GTX 680's general performance in high resolutions. But keep in mind, that a 680 is a single graphic chip, that needs less power and has the overall way better performance than an older GTX 295.
WTF?
Theoretical BS.
here is realworld results:
http://www.evga.com/forums/tm.aspx?m=1519228
Lol GTX 295 comes neck to neck with GTX 680...if someone doesn't"t have problem with Dx10 he can sli them and easily in 3D programs beats all GPUs except GTX 690....
in general until 2015-2016 would be really good....then you will be able to buy from series : 9xx and 10xx...
It took a while but you can now 3-way two 295's and dedicate the last half to Phys-X.