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GeForce GTX 580 vs Geforce GTX 680

Intro

The GeForce GTX 580 features clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 RAM. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Geforce GTX 680, which uses a 28 nm design. nVidia has clocked the core frequency at 1006 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Grand Theft Auto V | 1920x1080 | Very High

Geforce GTX 680 38 FPS
GeForce GTX 580 25 FPS
Difference: 13 (52%)

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 580 4956 points
Difference: 2694 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 580 244 Watts
Difference: 49 Watts (25%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 should theoretically be a little bit better than the Geforce GTX 680 in general. (explain)

GeForce GTX 580 192384 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 128 (0%)

Texel Rate

The Geforce GTX 680 will be a lot (approximately 161%) more effective at AF than the GeForce GTX 580. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 79360 (161%)

Pixel Rate

The GeForce GTX 580 should be just a bit (about 15%) faster with regards to FSAA than the Geforce GTX 680, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 4864 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Geforce GTX 680
Manufacturer nVidia nVidia
Year November 2010 March 2012
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1006 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 244 watts 195 watts
Bandwidth 192384 MB/sec 192256 MB/sec
Texel Rate 49408 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

5 Responses to “GeForce GTX 580 vs Geforce GTX 680”
SuperKewldude says:

The leaked specs said that its powerful as 3 gtx 580s.Now we know thats just a stupid rumour.

bob says:

well texel rate is

Sam says:

"Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. "

So this whole article is BS, performance is not based on theoretical information.
Waste of time.....

dfgfgfd says:

Gtx 580 is better!!

iHAR says:

580 better ?! Tt %61 at AF textures filtering. Only if you use high resolution without tex filters.
Ll 680 better for games regular pc

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