Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Geforce GTX 680

Intro

The GeForce GTX 580 3GB has a GPU clock speed of 772 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Geforce GTX 680, which comes with GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 49 Watts (25%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 3GB should perform just a bit faster than the Geforce GTX 680 overall. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 128 (0%)

Texel Rate

The Geforce GTX 680 will be quite a bit (approximately 161%) better at texture filtering than the GeForce GTX 580 3GB. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 79360 (161%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 580 3GB is superior to the Geforce GTX 680, but not by far. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 4864 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Geforce GTX 680
Manufacturer nVidia nVidia
Year November 2010 March 2012
Code Name GF110 GK104
Memory 3072 MB 2048 MB
Core Speed 772 MHz 1006 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 244 watts 195 watts
Bandwidth 192384 MB/sec 192256 MB/sec
Texel Rate 49408 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 580 3GB vs Geforce GTX 680”
GTX 680 gegen 580 GTX Phantom says:

[...] GTX 680 gegen 580 GTX Phantom Nen wechsel lohnt sich meines Erachtens nicht: GeForce GTX 580 3GB vs Geforce GTX 680 – Performance Comparison Benchmarks @ Hardware Compare Win7 Ultimate 64bit ASUS P5E3 Premium X48 / Corsair TX850W QX9650 4 x 4,0GHz FSB1600 [...]

Losschris says:

I still love my GTX 680 4GB, I have no trouble playing any games with it, and honestly as long as I have my 60 fps i'd good.

uco73 says:

I still love my ZOTAC GTX 580 3GB. I still playing any game with my 8GB RAM DDR2 1066MHz, and Intel Xeon quad core E5472 with 12 MB cache L2 and 3GHz 1600FSB.

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield