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GeForce GTX 295 vs Radeon HD 7870

Intro

The GeForce GTX 295 features clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 TAUs and 28 Rasterization Operator Units.

Compare that to the Radeon HD 7870, which has GPU core speed of 1000 MHz, and 2048 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also is made up of 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 295 289 Watts
Difference: 114 Watts (65%)

Memory Bandwidth

In theory, the GeForce GTX 295 will be 46% quicker than the Radeon HD 7870 in general, due to its higher bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 70176 (46%)

Texel Rate

The GeForce GTX 295 will be a bit (about 15%) more effective at anisotropic filtering than the Radeon HD 7870. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 12160 (15%)

Pixel Rate

The GeForce GTX 295 is a small bit (about 1%) more effective at FSAA than the Radeon HD 7870, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 256 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon HD 7870
Manufacturer nVidia AMD
Year January 8, 2009 March 2012
Code Name G200b Pitcairn XT
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1000 MHz
Memory Speed 1998 MHz (x2) 4800 MHz
Power (Max TDP) 289 watts 175 watts
Bandwidth 223776 MB/sec 153600 MB/sec
Texel Rate 92160 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 240 (x2) 1280
Texture Mapping Units 80 (x2) 80
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2800 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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