Compare any two graphics cards:
Radeon HD 6950 vs Radeon HD 7870
IntroThe Radeon HD 6950 comes with a GPU core speed of 800 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 256-bit bus. It also features 1408 Stream Processors, 88 TAUs, and 32 Raster Operation Units.
Compare all that to the Radeon HD 7870, which comes with a clock speed of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6950 is 4% quicker than the Radeon HD 7870 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 7870 will be a bit (approximately 14%) more effective at anisotropic filtering than the Radeon HD 6950. (explain)
Pixel RateThe Radeon HD 7870 should be much (more or less 25%) better at FSAA than the Radeon HD 6950, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.