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GeForce GT 450 (OEM) vs Radeon HD 7870

Intro

The GeForce GT 450 (OEM) has a core clock speed of 790 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 7870, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
Radeon HD 7870 175 Watts
Difference: 69 Watts (65%)

Memory Bandwidth

In theory, the Radeon HD 7870 will be 60% faster than the GeForce GT 450 (OEM) in general, because of its higher data rate. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 57600 (60%)

Texel Rate

The Radeon HD 7870 will be much (more or less 322%) faster with regards to texture filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 61040 (322%)

Pixel Rate

The Radeon HD 7870 should be much (approximately 69%) more effective at anti-aliasing than the GeForce GT 450 (OEM), and should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 13040 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 450 (OEM)

Radeon HD 7870

Specifications

Display Specifications

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Model GeForce GT 450 (OEM) Radeon HD 7870
Manufacturer nVidia AMD
Year October 2010 March 2012
Code Name GF106 Pitcairn XT
Memory 1536 MB 2048 MB
Core Speed 790 MHz 1000 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 106 watts 175 watts
Bandwidth 96000 MB/sec 153600 MB/sec
Texel Rate 18960 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 144 1280
Texture Mapping Units 24 80
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce GT 450 (OEM)

Radeon HD 7870

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