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GeForce GT 450 (OEM) vs Radeon HD 7870


Intro

The GeForce GT 450 (OEM) features a clock speed of 790 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 192-bit memory bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.

Compare all that to the Radeon HD 7870, which comes with core clock speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 450 (OEM) 106 Watts
Radeon HD 7870 175 Watts
Difference: 69 Watts (65%)

Memory Bandwidth

In theory, the Radeon HD 7870 should be 60% quicker than the GeForce GT 450 (OEM) overall, due to its higher bandwidth. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 57600 (60%)

Texel Rate

The Radeon HD 7870 is a lot (more or less 322%) more effective at anisotropic filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 61040 (322%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7870 is the winner, by far. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 13040 (69%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 450 (OEM)

Radeon HD 7870

Specifications

Display Specifications

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Model GeForce GT 450 (OEM) Radeon HD 7870
Manufacturer nVidia AMD
Year October 2010 March 2012
Code Name GF106 Pitcairn XT
Memory 1536 MB 2048 MB
Core Speed 790 MHz 1000 MHz
Memory Speed 4000 MHz 4800 MHz
Power (Max TDP) 106 watts 175 watts
Bandwidth 96000 MB/sec 153600 MB/sec
Texel Rate 18960 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 144 1280
Texture Mapping Units 24 80
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GT 450 (OEM)

Radeon HD 7870

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