Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 7870
IntroThe GeForce GTX 560 Ti features a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 ROPs.Compare that to the Radeon HD 7870, which comes with core speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 7870 should in theory be a small bit better than the GeForce GTX 560 Ti overall. (explain)
Texel RateThe Radeon HD 7870 is much (about 52%) better at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 7870 is superior to the GeForce GTX 560 Ti, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
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