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GeForce GTX 560 Ti vs Radeon HD 7870

Intro

The GeForce GTX 560 Ti features a core clock frequency of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 ROPs.

Compare that to the Radeon HD 7870, which comes with core speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 7870 175 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7870 should in theory be a small bit better than the GeForce GTX 560 Ti overall. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 25344 (20%)

Texel Rate

The Radeon HD 7870 is much (about 52%) better at AF than the GeForce GTX 560 Ti. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 27392 (52%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7870 is superior to the GeForce GTX 560 Ti, and very much so. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5696 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 560 Ti Radeon HD 7870
Manufacturer nVidia ATi
Year January 2011 March 2012
Code Name GF114 Pitcairn XT
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1000 MHz
Shader Speed 1645 MHz (N/A) MHz
Memory Speed 1002 MHz (4008 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 384 1280
Texture Mapping Units 64 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 170 watts 175 watts
Shader Model 5.0 5.0
Bandwidth 128256 MB/sec 153600 MB/sec
Texel Rate 52608 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 32000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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