Compare any two graphics cards:
Radeon HD 7870 vs Radeon HD 7950 3GB
IntroThe Radeon HD 7870 uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1200 MHz on this specific model. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.
Compare those specifications to the Radeon HD 7950 3GB, which has a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon HD 7950 3GB should in theory be much better than the Radeon HD 7870 overall. (explain)
Texel RateThe Radeon HD 7950 3GB should be a small bit (about 12%) faster with regards to texture filtering than the Radeon HD 7870. (explain)
Pixel RateThe Radeon HD 7870 will be a lot (about 25%) better at AA than the Radeon HD 7950 3GB, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.