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GeForce 8800 GTS (G80) 640MB vs Radeon HD 5770

Intro

The GeForce 8800 GTS (G80) 640MB features a GPU core speed of 513 MHz, and the 640 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare all that to the Radeon HD 5770, which has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 5770 74 FPS
GeForce 8800 GTS (G80) 640MB 30 FPS
Difference: 44 FPS (147%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 54 FPS
GeForce 8800 GTS (G80) 640MB 14 FPS
Difference: 40 FPS (286%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 68 FPS
GeForce 8800 GTS (G80) 640MB 38 FPS
Difference: 30 FPS (79%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 66 FPS
GeForce 8800 GTS (G80) 640MB 32 FPS
Difference: 34 FPS (106%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 70 FPS
GeForce 8800 GTS (G80) 640MB 38 FPS
Difference: 32 FPS (84%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 28 FPS
GeForce 8800 GTS (G80) 640MB 14 FPS
Difference: 14 FPS (100%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 37 FPS
GeForce 8800 GTS (G80) 640MB 30 FPS
Difference: 7 FPS (23%)

Radeon HD 5770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5770 wins overall, by 231 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5770 465 FPS
GeForce 8800 GTS (G80) 640MB 234 FPS
Difference: 231 FPS (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

In theory, the Radeon HD 5770 is 21% faster than the GeForce 8800 GTS (G80) 640MB overall, because of its greater data rate. (explain)

Radeon HD 5770 76800 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 13440 (21%)

Texel Rate

The Radeon HD 5770 is much (about 38%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 5770 34000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 9376 (38%)

Pixel Rate

The Radeon HD 5770 should be quite a bit (more or less 33%) more effective at AA than the GeForce 8800 GTS (G80) 640MB, and also able to handle higher screen resolutions more effectively. (explain)

Radeon HD 5770 13600 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 3340 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 5770
Manufacturer nVidia ATi
Year Nov 2006 (640) October 13, 2009
Code Name G80 Juniper XT
Fab Process 90 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 640 MB 1024 MB
Core Speed 513 MHz 850 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1200 MHz
Unified Shaders 96 800(160x5)
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 143 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 76800 MB/sec
Texel Rate 24624 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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