Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 5770
Intro
The GeForce 8800 GTS (G80) 640MB features a GPU core speed of 513 MHz, and the 640 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 20 ROPs.
Compare all that to the Radeon HD 5770, which has clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5770 |
|
108 Watts |
| GeForce 8800 GTS (G80) 640MB |
|
143 Watts |
| |
Difference: 35 Watts (32%)
|
|
Memory Bandwidth
In theory, the Radeon HD 5770 is 21% faster than the GeForce 8800 GTS (G80) 640MB overall, because of its greater data rate. (explain)
| Radeon HD 5770 |
|
76800 MB/sec |
| GeForce 8800 GTS (G80) 640MB |
|
63360 MB/sec |
| |
Difference: 13440 (21%)
|
|
Texel Rate
The Radeon HD 5770 is much (about 38%) faster with regards to texture filtering than the GeForce 8800 GTS (G80) 640MB. (
explain)
| Radeon HD 5770 |
|
34000 Mtexels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
24624 Mtexels/sec |
| |
Difference: 9376 (38%)
|
|
Pixel Rate
The Radeon HD 5770 should be quite a bit (more or less 33%) more effective at AA than the GeForce 8800 GTS (G80) 640MB, and also able to handle higher screen resolutions more effectively. (
explain)
| Radeon HD 5770 |
|
13600 Mpixels/sec |
| GeForce 8800 GTS (G80) 640MB |
|
10260 Mpixels/sec |
| |
Difference: 3340 (33%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GTS (G80) 640MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5770
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GTS (G80) 640MB |
Radeon HD 5770 |
| Manufacturer
| nVidia |
ATi |
| Year
| Nov 2006 (640) |
October 13, 2009 |
| Code Name
| G80 |
Juniper XT |
| Fab Process
| 90 nm |
40 nm |
| Bus
| PCIe x16 |
PCIe 2.1 x16 |
| Memory
| 640 MB |
1024 MB |
| Core Speed
| 513 MHz |
850 MHz |
| Shader Speed
| 1188 MHz |
(N/A) MHz |
| Memory Speed
| 792 MHz |
1200 MHz |
| Unified Shaders
| 96 |
800(160x5) |
| Texture Mapping Units
| 48 |
40 |
| Render Output Units
| 20 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 320-bit |
128-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.2 |
| Power (Max TDP)
| 143 watts |
108 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 63360 MB/sec |
76800 MB/sec |
| Texel Rate
| 24624 Mtexels/sec |
34000 Mtexels/sec |
| Pixel Rate
| 10260 Mpixels/sec |
13600 Mpixels/sec |
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x.
The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Comments
Be the first to leave a comment!