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GeForce 9600 GT 1GB vs Radeon HD 5770

Intro

The GeForce 9600 GT 1GB has a core clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 65/55 nm design. It is comprised of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 5770, which has GPU clock speed of 850 MHz, and 1024 MB of GDDR5 memory set to run at 1200 MHz through a 128-bit bus. It also is made up of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 5770 74 FPS
GeForce 9600 GT 1GB 31 FPS
Difference: 43 FPS (139%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 54 FPS
GeForce 9600 GT 1GB 32 FPS
Difference: 22 FPS (69%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 68 FPS
GeForce 9600 GT 1GB 50 FPS
Difference: 18 FPS (36%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 66 FPS
GeForce 9600 GT 1GB 31 FPS
Difference: 35 FPS (113%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 70 FPS
GeForce 9600 GT 1GB 38 FPS
Difference: 32 FPS (84%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 28 FPS
GeForce 9600 GT 1GB 15 FPS
Difference: 13 FPS (87%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 37 FPS
GeForce 9600 GT 1GB 27 FPS
Difference: 10 FPS (37%)

Radeon HD 5770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5770 wins overall, by 186 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5770 425 FPS
GeForce 9600 GT 1GB 239 FPS
Difference: 186 FPS (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
Radeon HD 5770 108 Watts
Difference: 13 Watts (14%)

Memory Bandwidth

The Radeon HD 5770 should theoretically be a lot faster than the GeForce 9600 GT 1GB in general. (explain)

Radeon HD 5770 76800 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 19200 (33%)

Texel Rate

The Radeon HD 5770 is a lot (more or less 63%) better at AF than the GeForce 9600 GT 1GB. (explain)

Radeon HD 5770 34000 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 13200 (63%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 5770 is superior to the GeForce 9600 GT 1GB, by a large margin. (explain)

Radeon HD 5770 13600 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 3200 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9600 GT 1GB

Amazon.com

Other US-based stores

Radeon HD 5770

Amazon.com

Other US-based stores

Specifications

Model GeForce 9600 GT 1GB Radeon HD 5770
Manufacturer nVidia ATi
Year Feb 2008 October 13, 2009
Code Name G94a/b Juniper XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 850 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 64 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 95 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 76800 MB/sec
Texel Rate 20800 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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