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GeForce 9600 GT 1GB vs Radeon HD 5770

Intro

The GeForce 9600 GT 1GB comes with a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR3 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 64 Stream Processors, 32 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 5770, which makes use of a 40 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 memory runs at a speed of 1200 MHz on this card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 5770 74 FPS
GeForce 9600 GT 1GB 31 FPS
Difference: 43 FPS (139%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 54 FPS
GeForce 9600 GT 1GB 32 FPS
Difference: 22 FPS (69%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 68 FPS
GeForce 9600 GT 1GB 50 FPS
Difference: 18 FPS (36%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 66 FPS
GeForce 9600 GT 1GB 31 FPS
Difference: 35 FPS (113%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 70 FPS
GeForce 9600 GT 1GB 38 FPS
Difference: 32 FPS (84%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 28 FPS
GeForce 9600 GT 1GB 15 FPS
Difference: 13 FPS (87%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 5770 37 FPS
GeForce 9600 GT 1GB 27 FPS
Difference: 10 FPS (37%)

Radeon HD 5770 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5770 wins overall, by 186 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5770 425 FPS
GeForce 9600 GT 1GB 239 FPS
Difference: 186 FPS (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GT 1GB 95 Watts
Radeon HD 5770 108 Watts
Difference: 13 Watts (14%)

Memory Bandwidth

The Radeon HD 5770, in theory, should be a lot faster than the GeForce 9600 GT 1GB in general. (explain)

Radeon HD 5770 76800 MB/sec
GeForce 9600 GT 1GB 57600 MB/sec
Difference: 19200 (33%)

Texel Rate

The Radeon HD 5770 is a lot (approximately 63%) faster with regards to texture filtering than the GeForce 9600 GT 1GB. (explain)

Radeon HD 5770 34000 Mtexels/sec
GeForce 9600 GT 1GB 20800 Mtexels/sec
Difference: 13200 (63%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 5770 is the winner, by far. (explain)

Radeon HD 5770 13600 Mpixels/sec
GeForce 9600 GT 1GB 10400 Mpixels/sec
Difference: 3200 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9600 GT 1GB

Amazon.com

Radeon HD 5770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9600 GT 1GB Radeon HD 5770
Manufacturer nVidia AMD
Year Feb 2008 October 13, 2009
Code Name G94a/b Juniper XT
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 850 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 64 800(160x5)
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 95 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 76800 MB/sec
Texel Rate 20800 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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