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Radeon HD 4870 512MB vs Radeon HD 7850

Intro

The Radeon HD 4870 512MB features clock speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 7850, which comes with core speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7850 130 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 20 Watts (15%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7850 should be 33% quicker than the Radeon HD 4870 512MB overall, because of its greater data rate. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 38400 (33%)

Texel Rate

The Radeon HD 7850 will be a lot (more or less 83%) better at anisotropic filtering than the Radeon HD 4870 512MB. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 25040 (83%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 7850 is superior to the Radeon HD 4870 512MB, and very much so. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 15520 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4870 512MB

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4870 512MB Radeon HD 7850
Manufacturer AMD AMD
Year Jun 25, 2008 March 2012
Code Name RV770 XT Pitcairn Pro
Memory 512 MB 2048 MB
Core Speed 750 MHz 860 MHz
Memory Speed 3600 MHz 4800 MHz
Power (Max TDP) 150 watts 130 watts
Bandwidth 115200 MB/sec 153600 MB/sec
Texel Rate 30000 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 800(160x5) 1024
Texture Mapping Units 40 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 55 nm 28 nm
Transistors 956 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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