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GeForce 8500 GT vs Radeon HD 5770

Intro

The GeForce 8500 GT comes with a GPU core clock speed of 450 MHz, and the 512 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.

Compare those specs to the Radeon HD 5770, which uses a 40 nm design. AMD has set the core speed at 850 MHz. The GDDR5 RAM is set to run at a speed of 1200 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8500 GT 45 Watts
Radeon HD 5770 108 Watts
Difference: 63 Watts (140%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5770 will be 500% quicker than the GeForce 8500 GT overall, due to its higher data rate. (explain)

Radeon HD 5770 76800 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 64000 (500%)

Texel Rate

The Radeon HD 5770 will be quite a bit (approximately 844%) better at AF than the GeForce 8500 GT. (explain)

Radeon HD 5770 34000 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 30400 (844%)

Pixel Rate

The Radeon HD 5770 should be a lot (approximately 656%) better at FSAA than the GeForce 8500 GT, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 5770 13600 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 11800 (656%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8500 GT

Amazon.com

Radeon HD 5770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 8500 GT Radeon HD 5770
Manufacturer nVidia AMD
Year April 2007 October 13, 2009
Code Name G86 Juniper XT
Fab Process 80 nm 40 nm
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 450 MHz 850 MHz
Shader Speed 900 MHz (N/A) MHz
Memory Speed 400 MHz (800 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 16 800(160x5)
Texture Mapping Units 8 40
Render Output Units 4 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 45 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 12800 MB/sec 76800 MB/sec
Texel Rate 3600 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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