Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 7850
IntroThe Radeon HD 5770 comes with a GPU clock speed of 850 MHz, and the 1024 MB of GDDR5 memory is set to run at 1200 MHz through a 128-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.
Compare all that to the Radeon HD 7850, which makes use of a 28 nm design. AMD has set the core frequency at 860 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this card. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 7850 should be 100% quicker than the Radeon HD 5770 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 7850 will be quite a bit (about 62%) more effective at texture filtering than the Radeon HD 5770. (explain)
Pixel RateThe Radeon HD 7850 is much (more or less 102%) faster with regards to full screen anti-aliasing than the Radeon HD 5770, and also should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.