Compare any two graphics cards:
Radeon HD 5770 vs Radeon HD 7850
IntroThe Radeon HD 5770 has core clock speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Compare all of that to the Radeon HD 7850, which makes use of a 28 nm design. AMD has clocked the core frequency at 860 MHz. The GDDR5 RAM is set to run at a speed of 1200 MHz on this specific card. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 7850, in theory, should perform much faster than the Radeon HD 5770 in general. (explain)
Texel RateThe Radeon HD 7850 is quite a bit (about 62%) better at AF than the Radeon HD 5770. (explain)
Pixel RateThe Radeon HD 7850 should be much (about 102%) faster with regards to anti-aliasing than the Radeon HD 5770, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.