Compare any two graphics cards:
Radeon HD 6970 vs Radeon HD 7850
IntroThe Radeon HD 6970 features a GPU core clock speed of 880 MHz, and the 2048 MB of GDDR5 memory is set to run at 1375 MHz through a 256-bit bus. It also features 1536 SPUs, 96 TAUs, and 32 ROPs.
Compare all of that to the Radeon HD 7850, which uses a 28 nm design. AMD has set the core frequency at 860 MHz. The GDDR5 RAM works at a frequency of 1200 MHz on this specific card. It features 1024 SPUs along with 64 TAUs and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6970, in theory, should perform a small bit faster than the Radeon HD 7850 overall. (explain)
Texel RateThe Radeon HD 6970 should be much (about 53%) more effective at texture filtering than the Radeon HD 7850. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6970 is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.