Compare any two graphics cards:
Radeon HD 6970 vs Radeon HD 7850
IntroThe Radeon HD 6970 has a core clock frequency of 880 MHz and a GDDR5 memory speed of 1375 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon HD 7850, which features GPU core speed of 860 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 6970 should be a little bit faster than the Radeon HD 7850 overall. (explain)
Texel RateThe Radeon HD 6970 should be a lot (more or less 53%) better at anisotropic filtering than the Radeon HD 7850. (explain)
Pixel RateThe Radeon HD 6970 will be a little bit (more or less 2%) faster with regards to FSAA than the Radeon HD 7850, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
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