Compare any two graphics cards:
Radeon HD 6970 vs Radeon HD 7850
IntroThe Radeon HD 6970 has core clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.
Compare those specs to the Radeon HD 7850, which comes with a clock speed of 860 MHz and a GDDR5 memory speed of 1200 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 6970 should in theory be a small bit better than the Radeon HD 7850 overall. (explain)
Texel RateThe Radeon HD 6970 is quite a bit (approximately 53%) faster with regards to texture filtering than the Radeon HD 7850. (explain)
Pixel RateThe Radeon HD 6970 is a small bit (more or less 2%) faster with regards to anti-aliasing than the Radeon HD 7850, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.