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GeForce GTX 550 Ti vs Radeon HD 7850

Intro

The GeForce GTX 550 Ti features a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 memory runs at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 7850, which has a clock frequency of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7850 5200 points
GeForce GTX 550 Ti 1897 points
Difference: 3303 (174%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 7850 130 Watts
Difference: 14 Watts (12%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7850 should be 56% quicker than the GeForce GTX 550 Ti overall, due to its higher bandwidth. (explain)

Radeon HD 7850 153600 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 55104 (56%)

Texel Rate

The Radeon HD 7850 should be a lot (more or less 91%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 7850 55040 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 26240 (91%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7850 is a better choice, and very much so. (explain)

Radeon HD 7850 27520 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 5920 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon HD 7850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon HD 7850
Manufacturer nVidia AMD
Year March 2011 March 2012
Code Name GF116 Pitcairn Pro
Memory 1024 MB 2048 MB
Core Speed 900 MHz 860 MHz
Memory Speed 4104 MHz 4800 MHz
Power (Max TDP) 116 watts 130 watts
Bandwidth 98496 MB/sec 153600 MB/sec
Texel Rate 28800 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 192 1024
Texture Mapping Units 32 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2800 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon HD 7850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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