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Radeon HD 7750 vs Radeon HD 7850

Intro

The Radeon HD 7750 has a clock speed of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare that to the Radeon HD 7850, which comes with GPU clock speed of 860 MHz, and 2048 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 7850 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

Performance-wise, the Radeon HD 7850 should in theory be much superior to the Radeon HD 7750 in general. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 81600 (113%)

Texel Rate

The Radeon HD 7850 is a lot (more or less 115%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 29440 (115%)

Pixel Rate

The Radeon HD 7850 should be much (approximately 115%) more effective at FSAA than the Radeon HD 7750, and also able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 14720 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 7750

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 7750 Radeon HD 7850
Manufacturer AMD AMD
Year February 2012 March 2012
Code Name Cape Verde Pro Pitcairn Pro
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 800 MHz 860 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz (4500 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2
Power (Max TDP) 55 watts 130 watts
Shader Model 5.0 5.0
Bandwidth 72000 MB/sec 153600 MB/sec
Texel Rate 25600 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 27520 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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