Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 7750 vs Radeon HD 7850

Intro

The Radeon HD 7750 features clock speeds of 800 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 512 SPUs along with 32 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 7850, which uses a 28 nm design. AMD has clocked the core frequency at 860 MHz. The GDDR5 memory is set to run at a frequency of 1200 MHz on this particular model. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 7850 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

Theoretically, the Radeon HD 7850 should perform a lot faster than the Radeon HD 7750 in general. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 81600 (113%)

Texel Rate

The Radeon HD 7850 should be much (about 115%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 29440 (115%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7850 is the winner, by far. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 14720 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 7750

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 7750 Radeon HD 7850
Manufacturer AMD AMD
Year February 2012 March 2012
Code Name Cape Verde Pro Pitcairn Pro
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 800 MHz 860 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz (4500 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2
Power (Max TDP) 55 watts 130 watts
Shader Model 5.0 5.0
Bandwidth 72000 MB/sec 153600 MB/sec
Texel Rate 25600 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 27520 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree