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Radeon HD 7750 vs Radeon HD 7850

Intro

The Radeon HD 7750 has a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 7850, which comes with a clock frequency of 860 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 7850 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

In theory, the Radeon HD 7850 should be 113% faster than the Radeon HD 7750 overall, because of its higher bandwidth. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 81600 (113%)

Texel Rate

The Radeon HD 7850 should be quite a bit (more or less 115%) faster with regards to anisotropic filtering than the Radeon HD 7750. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 29440 (115%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7850 is a better choice, by far. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 14720 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7750

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7750 Radeon HD 7850
Manufacturer AMD AMD
Year February 2012 March 2012
Code Name Cape Verde Pro Pitcairn Pro
Fab Process 28 nm 28 nm
Bus PCIe 3.0 x16 PCIe 3.0 x16
Memory 1024 MB 2048 MB
Core Speed 800 MHz 860 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 4500 MHz 4800 MHz
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2
Power (Max TDP) 55 watts 130 watts
Shader Model 5.0 5.0
Bandwidth 72000 MB/sec 153600 MB/sec
Texel Rate 25600 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 27520 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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