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Radeon HD 7750 vs Radeon HD 7850

Intro

The Radeon HD 7750 makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this card. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 7850, which features GPU core speed of 860 MHz, and 2048 MB of GDDR5 RAM set to run at 1200 MHz through a 256-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 7850 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

The Radeon HD 7850 should in theory perform quite a bit faster than the Radeon HD 7750 in general. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 81600 (113%)

Texel Rate

The Radeon HD 7850 will be much (approximately 115%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 29440 (115%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 7850 is a better choice, by a large margin. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 14720 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7750

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7750 Radeon HD 7850
Manufacturer AMD AMD
Year February 2012 March 2012
Code Name Cape Verde Pro Pitcairn Pro
Memory 1024 MB 2048 MB
Core Speed 800 MHz 860 MHz
Memory Speed 4500 MHz 4800 MHz
Power (Max TDP) 55 watts 130 watts
Bandwidth 72000 MB/sec 153600 MB/sec
Texel Rate 25600 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1500 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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