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Radeon HD 7750 vs Radeon HD 7850

Intro

The Radeon HD 7750 has a clock frequency of 800 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 7850, which has core clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
Radeon HD 7850 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7850 should be much faster than the Radeon HD 7750 overall. (explain)

Radeon HD 7850 153600 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 81600 (113%)

Texel Rate

The Radeon HD 7850 is a lot (about 115%) more effective at AF than the Radeon HD 7750. (explain)

Radeon HD 7850 55040 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 29440 (115%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 7850 is superior to the Radeon HD 7750, by a large margin. (explain)

Radeon HD 7850 27520 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 14720 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 7750

Amazon.com

Radeon HD 7850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 7750 Radeon HD 7850
Manufacturer AMD AMD
Year February 2012 March 2012
Code Name Cape Verde Pro Pitcairn Pro
Memory 1024 MB 2048 MB
Core Speed 800 MHz 860 MHz
Memory Speed 4500 MHz 4800 MHz
Power (Max TDP) 55 watts 130 watts
Bandwidth 72000 MB/sec 153600 MB/sec
Texel Rate 25600 Mtexels/sec 55040 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 27520 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1500 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.1 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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