Compare any two graphics cards:
Radeon HD 7770 vs Radeon HD 7850
IntroThe Radeon HD 7770 features a GPU core speed of 1000 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 7850, which has clock speeds of 860 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7850 should in theory perform quite a bit faster than the Radeon HD 7770 in general. (explain)
Texel RateThe Radeon HD 7850 is quite a bit (approximately 38%) more effective at AF than the Radeon HD 7770. (explain)
Pixel RateThe Radeon HD 7850 should be much (approximately 72%) faster with regards to full screen anti-aliasing than the Radeon HD 7770, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
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