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GeForce 8800 GTX vs Radeon HD 7770

Intro

The GeForce 8800 GTX features clock speeds of 575 MHz on the GPU, and 900 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 24 ROPs.

Compare those specs to the Radeon HD 7770, which has core clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce 8800 GTX 155 Watts
Difference: 75 Watts (94%)

Memory Bandwidth

In theory, the GeForce 8800 GTX should perform a little bit faster than the Radeon HD 7770 in general. (explain)

GeForce 8800 GTX 86400 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The Radeon HD 7770 will be a small bit (about 9%) more effective at AF than the GeForce 8800 GTX. (explain)

Radeon HD 7770 40000 Mtexels/sec
GeForce 8800 GTX 36800 Mtexels/sec
Difference: 3200 (9%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 7770 is the winner, but it probably won't make a huge difference. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce 8800 GTX 13800 Mpixels/sec
Difference: 2200 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTX

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTX Radeon HD 7770
Manufacturer nVidia ATi
Year Nov 2006 February 2012
Code Name G80 Cape Verde XT
Fab Process 90 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 768 MB 1024 MB
Core Speed 575 MHz 1000 MHz
Shader Speed 1350 MHz (N/A) MHz
Memory Speed 900 MHz 1125 MHz
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 155 watts 80 watts
Shader Model 4.0 5.0
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 36800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 13800 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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