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GeForce 9800 GTX+ vs Radeon HD 7770

Intro

The GeForce 9800 GTX+ comes with a GPU core speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 7770, which makes use of a 28 nm design. ATi has set the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 65 Watts (81%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7770 should theoretically be a little bit better than the GeForce 9800 GTX+ in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce 9800 GTX+ will be a small bit (approximately 18%) more effective at anisotropic filtering than the Radeon HD 7770. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 7232 (18%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 7770 is superior to the GeForce 9800 GTX+, by a large margin. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 4192 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 7770
Manufacturer nVidia ATi
Year July 2008 February 2012
Code Name G92b Cape Verde XT
Fab Process 55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 1000 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1125 MHz
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 145 watts 80 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 72000 MB/sec
Texel Rate 47232 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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