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Radeon HD 4850 512MB vs Radeon HD 7770

Intro

The Radeon HD 4850 512MB features a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 7770, which comes with GPU core speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 30 Watts (38%)

Memory Bandwidth

In theory, the Radeon HD 7770 is 13% quicker than the Radeon HD 4850 512MB overall, due to its higher bandwidth. (explain)

Radeon HD 7770 72000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 8448 (13%)

Texel Rate

The Radeon HD 7770 should be much (approximately 60%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

Radeon HD 7770 40000 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 15000 (60%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 7770 is a better choice, and very much so. (explain)

Radeon HD 7770 16000 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 6000 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 7770
Manufacturer ATi ATi
Year Jun 25, 2008 February 2012
Code Name RV770 PRO Cape Verde XT
Fab Process 55 nm 28 nm
Bus PCIe 2.0 x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 625 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1125 MHz
Unified Shaders 800(160x5) 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 110 watts 80 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 72000 MB/sec
Texel Rate 25000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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