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GeForce GTS 250 512MB vs Radeon HD 7770

Intro

The GeForce GTS 250 512MB features a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 7770, which makes use of a 28 nm design. ATi has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 65 Watts (81%)

Memory Bandwidth

Theoretically, the Radeon HD 7770 should be a little bit faster than the GeForce GTS 250 512MB in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce GTS 250 512MB will be a little bit (more or less 18%) better at anisotropic filtering than the Radeon HD 7770. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
Radeon HD 7770 40000 Mtexels/sec
Difference: 7232 (18%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 7770 is a better choice, and very much so. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 4192 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 250 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTS 250 512MB Radeon HD 7770
Manufacturer nVidia ATi
Year March 3, 2009 February 2012
Code Name G92a/b Cape Verde XT
Fab Process 65/55 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 738 MHz 1000 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1125 MHz
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.1 OpenGL 4.2
Power (Max TDP) 145 watts 80 watts
Shader Model 4.0 5.0
Bandwidth 70400 MB/sec 72000 MB/sec
Texel Rate 47232 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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