Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon HD 7770
IntroThe GeForce GTS 250 512MB features a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 7770, which makes use of a 28 nm design. ATi has clocked the core frequency at 1000 MHz. The GDDR5 RAM runs at a frequency of 1125 MHz on this specific model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7770 should be a little bit faster than the GeForce GTS 250 512MB in general. (explain)
Texel RateThe GeForce GTS 250 512MB will be a little bit (more or less 18%) better at anisotropic filtering than the Radeon HD 7770. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 7770 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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