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GeForce GT 210 vs Radeon HD 7770


The GeForce GT 210 has a clock frequency of 589 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 64-bit bus, and makes use of a 40 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Compare all that to the Radeon HD 7770, which has a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
Radeon HD 7770 80 Watts
Difference: 49 Watts (158%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7770 should be a lot faster than the GeForce GT 210 in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 59200 (463%)

Texel Rate

The Radeon HD 7770 should be quite a bit (about 749%) better at anisotropic filtering than the GeForce GT 210. (explain)

Radeon HD 7770 40000 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 35288 (749%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 7770 is superior to the GeForce GT 210, by a large margin. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 13644 (579%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Radeon HD 7770

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce GT 210 Radeon HD 7770
Manufacturer nVidia AMD
Year October 2009 February 2012
Code Name GT218 Cape Verde XT
Memory 512 MB 1024 MB
Core Speed 589 MHz 1000 MHz
Memory Speed 1600 MHz 4500 MHz
Power (Max TDP) 31 watts 80 watts
Bandwidth 12800 MB/sec 72000 MB/sec
Texel Rate 4712 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 16 640
Texture Mapping Units 8 40
Render Output Units 4 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 260 million 1500 million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.1
OpenGL Version OpenGL 3.2 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.


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