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GeForce GTS 450 vs Radeon HD 7770

Intro

The GeForce GTS 450 has core clock speeds of 783 MHz on the GPU, and 902 MHz on the 512 MB of GDDR5 memory. It features 192 SPUs along with 32 TAUs and 16 ROPs.

Compare those specifications to the Radeon HD 7770, which comes with core clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTS 450 106 Watts
Difference: 26 Watts (33%)

Memory Bandwidth

The Radeon HD 7770 should theoretically be a lot faster than the GeForce GTS 450 in general. (explain)

Radeon HD 7770 72000 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 14272 (25%)

Texel Rate

The Radeon HD 7770 will be a lot (approximately 60%) faster with regards to anisotropic filtering than the GeForce GTS 450. (explain)

Radeon HD 7770 40000 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 14944 (60%)

Pixel Rate

The Radeon HD 7770 is a lot (approximately 28%) faster with regards to FSAA than the GeForce GTS 450, and should be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 7770 16000 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 3472 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTS 450

Amazon.com

Other US-based stores

Radeon HD 7770

Amazon.com

Other US-based stores

Specifications

Model GeForce GTS 450 Radeon HD 7770
Manufacturer nVidia ATi
Year September 2010 February 2012
Code Name GF106 Cape Verde XT
Fab Process 40 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 783 MHz 1000 MHz
Shader Speed 1566 MHz (N/A) MHz
Memory Speed 902 MHz (3608 MHz effective) 1125 MHz (4500 MHz effective)
Unified Shaders 192 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2
Power (Max TDP) 106 watts 80 watts
Shader Model 5.0 5.0
Bandwidth 57728 MB/sec 72000 MB/sec
Texel Rate 25056 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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