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GeForce GTX 460 vs Radeon HD 7770

Intro

The GeForce GTX 460 features a GPU core clock speed of 675 MHz, and the 768 MB of GDDR5 RAM runs at 900 MHz through a 192-bit bus. It also is comprised of 336 Stream Processors, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 7770, which has core speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7770 80 Watts
GeForce GTX 460 150 Watts
Difference: 70 Watts (88%)

Memory Bandwidth

Performance-wise, the GeForce GTX 460 should theoretically be a bit superior to the Radeon HD 7770 in general. (explain)

GeForce GTX 460 86400 MB/sec
Radeon HD 7770 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The Radeon HD 7770 is just a bit (approximately 6%) more effective at texture filtering than the GeForce GTX 460. (explain)

Radeon HD 7770 40000 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 2200 (6%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 460 is a better choice, but not by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon HD 7770 16000 Mpixels/sec
Difference: 200 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 460

Radeon HD 7770

Specifications

Display Specifications

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Model GeForce GTX 460 Radeon HD 7770
Manufacturer nVidia AMD
Year July 2010 February 2012
Code Name GF104 Cape Verde XT
Memory 768 MB 1024 MB
Core Speed 675 MHz 1000 MHz
Memory Speed 3600 MHz 4500 MHz
Power (Max TDP) 150 watts 80 watts
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 37800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 460

Radeon HD 7770

Comments

One Response to “GeForce GTX 460 vs Radeon HD 7770”
gtx 650 to dominate hd7770 , HD 6850 and gtx460 - Page 2 says:

[...] Without a doubt. hd7770 and gtx460 hmmm........7770 new tech but it does give more fps in bf3 GeForce GTX 460 vs Radeon HD 7770 – Performance Comparison Benchmarks @ Hardware Compare though hwcompare is a bit inaccurate since it doesnot mention how DX9 TO 11 can change performance [...]

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