Compare any two graphics cards:
GeForce GTX 560 vs Radeon HD 7770
IntroThe GeForce GTX 560 features a core clock frequency of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon HD 7770, which makes use of a 28 nm design. ATi has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a speed of 1125 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 560 should theoretically be quite a bit better than the Radeon HD 7770 overall. (explain)
Texel RateThe GeForce GTX 560 is a bit (about 13%) more effective at anisotropic filtering than the Radeon HD 7770. (explain)
Pixel RateThe GeForce GTX 560 will be a lot (about 62%) faster with regards to full screen anti-aliasing than the Radeon HD 7770, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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Comments
One Response to “GeForce GTX 560 vs Radeon HD 7770”[...] New budget pc. Rs 32k. Suggestions and advices needed plz. 560 and 7770 comparision: GeForce GTX 560 vs Radeon HD 7770 I would guess, the 6870 is a better competitor for the 560. [...]