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GeForce 8800 GTS (G80) 640MB vs Radeon HD 7750

Intro

The GeForce 8800 GTS (G80) 640MB comes with core speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare that to the Radeon HD 7750, which makes use of a 28 nm design. ATi has clocked the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1125 MHz on this specific model. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 88 Watts (160%)

Memory Bandwidth

The Radeon HD 7750 should theoretically be a little bit faster than the GeForce 8800 GTS (G80) 640MB in general. (explain)

Radeon HD 7750 72000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 8640 (14%)

Texel Rate

The Radeon HD 7750 is a little bit (more or less 4%) more effective at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon HD 7750 25600 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 976 (4%)

Pixel Rate

The Radeon HD 7750 is quite a bit (more or less 25%) better at AA than the GeForce 8800 GTS (G80) 640MB, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 7750 12800 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 2540 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G80) 640MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 7750
Manufacturer nVidia ATi
Year Nov 2006 (640) February 2012
Code Name G80 Cape Verde Pro
Fab Process 90 nm 28 nm
Bus PCIe x16 PCIe 3.0 x16
Memory 640 MB 1024 MB
Core Speed 513 MHz 800 MHz
Shader Speed 1188 MHz (N/A) MHz
Memory Speed 792 MHz 1125 MHz
Unified Shaders 96 512
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 143 watts 55 watts
Shader Model 4.0 5.0
Bandwidth 63360 MB/sec 72000 MB/sec
Texel Rate 24624 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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