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GeForce 8800 GTS (G92) vs Radeon HD 7750

Intro

The GeForce 8800 GTS (G92) comes with a GPU core speed of 650 MHz, and the 512 MB of GDDR3 memory is set to run at 970 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 7750, which uses a 28 nm design. ATi has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this particular card. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 80 Watts (145%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7750 should be a bit faster than the GeForce 8800 GTS (G92) overall. (explain)

Radeon HD 7750 72000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 9920 (16%)

Texel Rate

The GeForce 8800 GTS (G92) should be a lot (more or less 63%) better at anisotropic filtering than the Radeon HD 7750. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 16000 (63%)

Pixel Rate

The Radeon HD 7750 is a lot (more or less 23%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G92), and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 7750 12800 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 2400 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 7750

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) Radeon HD 7750
Manufacturer nVidia ATi
Year Dec 2007 February 2012
Code Name G92 Cape Verde Pro
Fab Process 65 nm 28 nm
Bus PCIe x16 2.0 PCIe 3.0 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 800 MHz
Shader Speed 1625 MHz (N/A) MHz
Memory Speed 970 MHz 1125 MHz
Unified Shaders 128 512
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10 DirectX 11.1
OpenGL Version OpenGL 3.0 OpenGL 4.2
Power (Max TDP) 135 watts 55 watts
Shader Model 4.0 5.0
Bandwidth 62080 MB/sec 72000 MB/sec
Texel Rate 41600 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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