Compare any two graphics cards:
GeForce 9400 GT 256MB vs Radeon HD 7750
IntroThe GeForce 9400 GT 256MB features a clock speed of 550 MHz and a GDDR2 memory frequency of 400 MHz. It also uses a 128-bit bus, and uses a 65 nm design. It is comprised of 16 SPUs, 8 Texture Address Units, and 4 ROPs.Compare those specs to the Radeon HD 7750, which features a clock speed of 800 MHz and a GDDR5 memory frequency of 1125 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7750, in theory, should be a lot faster than the GeForce 9400 GT 256MB in general. (explain)
Texel RateThe Radeon HD 7750 is much (about 482%) faster with regards to texture filtering than the GeForce 9400 GT 256MB. (explain)
Pixel RateThe Radeon HD 7750 will be much (more or less 482%) better at FSAA than the GeForce 9400 GT 256MB, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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